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Post by Sicarius on Oct 1, 2007 6:33:33 GMT -5
358. Probably not best to get close enough to a zombie to handcuff them.
359. Go paintballing, laser tagging or whatever you have to do to get your gun skill up to par.
360. Don't be the moron who is like "I have to help them! We have to save them!" Cause you will die and it will be painful.
361. Unsurprisingly, getting eaten alive doesn't always end in a few seconds as in most zombie movies. It will be slow and very, very pain filled. You will not enjoy it.
362. If you want to kill someone in your group but they won't let you just wait til you got the night watch and smash their head in with an axe or something.
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Post by D'Artagnan on Oct 1, 2007 10:30:14 GMT -5
363:Some zombies burst through walls at half-a-mile per hour. we like these zombies.
364:If you develop telepathic powers. Please chain the bike to the ground.
365:No matter how many times you look at the shattered bike, it won't fix itself.
366:Zombie birds are much worse than anything else.
367:Ask yourself when you are plotting your trip to Alaska, Would I rather deal with zombie crows or zombie KODIAKS?!
368:You can't tame zombies, only make them more intellegent. This is not a good combo.
369:For some reason, Cargo containers can A) Store loads of intellegent zombies, B)Remain deathly quiet unless you press your ear to it, and C)Will only unlock if you come within three feet of them. Seeing spontaenous cargo cotnainers in the middle of the flippin' desert should alarm you anyway.
370:When that bad-ass guy tries to whipm off his belt so he can rape you. Don't let his little restraining friends keep you from killing him.
371:Why and how did these people get the dogs in this building without being chomped on? Better yet, who went down there and locked the cages they were in? Was it like a surviver thing?
372:Why, How, and where can i get the British L8 the cowboy was using? Where the hell do you find one of those?
373:As safe as it sounds, hiding under a car during a gunfight is just as dangerous as prancing around outside.
374:If someone has been tackled and fought off a zombie with their bare hands. as shooken up or cocky as they may be. Strip them down and search for bite marks. You can't get away from that without some kind of a mark.
375:If your Zombie Buddy discovers that she has hundreds of clones that match her abilities, You might wanna get defensive of your position as a Zombie Buddy.
376:Sweet. You broke into the headquaters, now what about that big-ass hole in the fence?
377:When "Climb the Eiffel Tower and keep a look out" is not an unusual command, You might need to take a step back and seriously analyze the situation.
378:I would personally feel threatened of my value in the group should my leader find clones of them-selves. I mean, honestly, who needs extra people when you have a bunch of yourself?
379:A helicopter can totally hold a whole convoy of people and get off the ground no problem. not to mention it can fly hundreds of miles to Alaska.
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Post by D'Artagnan on Nov 17, 2007 20:27:42 GMT -5
380.When push comes to shove, just fight.
381.You get a One Cure Shot. If you get bitten and cured, you better not get flippin' bitten again. Because you aren't getting anymore of that shit.
382.Maybe its just me, but setting zombie crows on fire always makes for a pretty spectacle!
383.Never enter a building by yourself, you're just asking for trouble
384.I may not live in the desert, But its hot and there is virtually no shade. Keep this in mind.
385.Hand-to-Hand combat with zombies is strictly prohibited.
386.If you break the above rule, You are to be strip searched on sight. I don't care how many people are watching, You WILL remove ALL clothing and prove you are not bitten.
387.And if you break that above rule, you'll be shot on cue.
388.If youe ZB just stops moving in the middle of a fight, her eye twitches, and she literally growls. Get the fuck out of the way. The zombies, are actually the least of your problems at that moment.
389.You don't have to stop and investigate every odd looking area you pass. There are probably zombies there, why waste bullets on ones you are simply passing by?
390.Bows are awesome. Silent but deadly.
391.There is a limit to how many Jerks, Smart-asses, Pyromaniacs, and freaks in each group. Once we've maxed the limit, you're officially called 'bait'.
392.DON'T leave your ZB behind to fight the biggest, most bad-ass bad guy. Its just not cool. I don't care how scary he is, get your ass down there.
393.Sometimes, a simple lightbeam is all it takes to kill a 'indestructable' villain.
394.Don't waste gas driving that ATV around to set up posts. Walk.
395.Anyone who starts looking pale or sick will be shot. No questions asked.
396.If you are about to travel into untainted land via ship, helicopter, etc. Make sure all members of your ride are zombie free.
397.No, Peanuts will not be served on the trip.
398.When a zombie invasion happens, no one really gives a fuck about their things. If you're hungry, just walk on in and get food. No worries about money or anything.
399.Some things are just bad ideas, learn to recognize them and either A) Don't do them or B) kill their inventor.
400.If, at any time, you begin to question your ZB, bring it up with them. Remember, they are the only people who'd put their ass on the line for you.
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Post by Demonflame on Jan 3, 2008 8:26:19 GMT -5
(Okay, time to add more!) 401. If you enter a telepathic battle with a monster, don't wait for him to strike back, blast the shit out of him! 402. I know it's not right in the normal world, but if you feel the sudden urge to get it on, go for it, increase the population! 403. If a guy claims he can tell what's in the can, don't doubt him. 404. ALWAYS check the newest member to the group, you never know when they're carrying the one thing you really need without telling you. 405. NEVER wear heels and a dress into an infection, unless it's steel heels and a dress that's covering 20 or so guns, then go right ahead.
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Post by Demonflame on Jan 19, 2008 13:03:58 GMT -5
(okay, i got SH4 not too long ago, so now i've got to post more rules!) 1. I"M NUMBER 1! ;D 2. If the guy in the jacket stands up with bloody hands and looks at you, don't run away, hit the bastard in the face or the groin, he's gotta have something useful. 3. If the hole gets bigger, then some unnatural force is probably behind it, so be prepared to get the shit scared out of you(Ugh, the 2 headed creatures in the Prison level...) 4. Lead pipe= Good Baseball bat=better Pickaxe from hell...enough said.
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